Borderlands 4 has some clear runway now that Grand Theft Auto VI is coming subsequent 12 months as a substitute of this 12 months.
The motion role-playing first-person shooter looter recreation (now priced at $70 as a substitute of the beforehand floated $80) is approaching September 12 on the Nintendo Change 2, PlayStation 5, Xbox Collection X/S and the Home windows PC.
I visited 2K’s Hangar 13 studio in Novato, California, and performed a few hours of Borderlands 4. I’ve been writing up my impressions this week. I additionally interviewed the inventive director of the sport, Graeme Timmins, about what his objectives have been for the sport and the form of characters we’ll counter.
Like with GTA VI, there may be loads of pentup demand for this recreation. Gearbox’s Borderlands 3 got here out six years in the past in 2019. And Borderlands 4 was within the works even earlier than that title debuted. Randy Pitchford, CEO of Gearbox, mentioned the fourth title was the “most open and free recreation within the franchise to date.
It takes place on a planet named Kairos, and gamers assume the position of a Vault Hunter who should lead resistance towards a dictator named the Timekeeper and his military of artificial followers.
Kairos has 4 distinct, seamlessly linked areas to discover: the rolling hills of the Fadefields, the frigid peaks of Terminus Vary, the shattered lands of Carcadia Burn, and eventually the Dominion, the Timekeeper’s impenetrable fortress metropolis.
The sport has a brand new planet and an all-new forged which has nothing to do with final 12 months’s forgettable Borderlands film. I discovered the Vault to be notably tough, whereas the Fadefields have been extra open and stress-free.
There’s loads of at stake on this title, as Take-Two acquired Gearbox in March 2024 for $460 million. That’s loads of cheddar, although it’s a lot lower than the as much as $1.3 billion that earlier proprietor Embracer paid for it. I loved enjoying each the single-player recreation, the time within the Fadefields part of the sport and the very tough (a minimum of from my perspective) part of the sport known as The Vault.
These new open world and aggressive sections of the sport could assist avid gamers see the worth of the $70 worth, because the suggestion by Pitchford that it may be an $80 recreation didn’t go over so effectively.
Right here’s an edited transcript of our interview.

GamesBeat: Are you able to go over a few of the objectives, what you wished to do with Borderlands 4?
Graeme Timmins: My largest purpose was to make it probably the most seamless participant expertise ever. Not from simply second to second, but in addition stepping into co-op. I wished to ensure our foyer system was very user-friendly, seamless to leap in. When you’re into the sport, as few load screens as attainable, no interruptions there. Identical factor for missions and rewards. As an alternative of getting to drop no matter you’re doing to get the reward, now it goes into your stock within the reward middle.
I like fight. I need individuals to be in fight nonstop. Typically I’ve to remind myself that it’s okay for individuals to take a break. I wished it to be seamless, like getting out of your automobile at any time to go wherever you need. The important thing time period for me was seamless in that participant expertise.
GamesBeat: You’re choosing up ammo, as an example. You click on as soon as, however all the things flows by means of from there.
Timmins: Proper.
GamesBeat: On the totally different components we’ve performed, are you able to add context to these two? The Vault and the Fadefields?
Timmins: The Fadefields, that’s earlier within the recreation. In an actual recreation, you’ll have accomplished loads of the tutorialization at that time. At that time you’re able to go benefit from the recreation. We wished to introduce gamers to new characters. That’s the place you meet Rush. We wished this recreation to be extra pleasant to new individuals coming into Borderlands than ever earlier than.
As you proceed within the Fadefields, there’s that aspect mission with Claptrap, although. You continue to see acquainted faces from earlier Borderlands. However you don’t need to have performed earlier Borderlands to come back in and revel in this one. The Fadefields form of units that up. Everybody’s on the identical enjoying subject by way of the sport.
For the Vault, that represents problem, problem, a terrific loop. We wished to supply gamers with an opportunity to check their builds and expertise a much bigger, extra badass boss. That boss represents an actual massive step for bosses in Borderlands. It has a number of mechanics. It’s not only a wall of harm. You need to dodge and grapple. We check you in additional methods than simply whether or not you will have good weapons. That’s an excellent instance of how we’ve leveled up the bosses right here in Borderlands 4.
GamesBeat: Echo made me consider Useless House. You would simply depart it on the entire time. The person had the selection to depart it on or depart it off. Right here you employ it the place you need.

Timmins: This construct is already three or 4 weeks outdated. The sport adjustments lots proper now in just a few weeks. Individuals will see this in future demos. We’ll let gamers, within the choices, decide how lengthy that echo path stays on. Whenever you faucet it, you’ll be able to have it keep a bit longer if you’d like. You’ll additionally be capable of see a path drawn on the massive map as effectively. “Oh, I need to go to this place,” and also you’ll see the trail drawn out on the massive map.
Once more, I didn’t need it to be intrusive to the participant expertise. Simply tapping it shortly once you want it’s nice. It’s not simply a component that’s all the time distracting you. Actually, if we’ve accomplished our job effectively, you might need a purpose, however I actually hope that one thing else will get your consideration and drags you off to go do one thing utterly totally different. To me, a profitable expertise is–you’ll have walked the entire space on foot and by no means even accomplished a aspect mission or important mission, as a result of there was a lot stuff on this planet that stored your consideration. You then’ll be on the other aspect of the map considering, “Okay, I need to return and do my mission.” Get in your automobile and use that echo path to take you the place you need to be. That, to me, can be a profitable expertise.
GamesBeat: The Fadefields, it felt like I may very well be profitable simply utilizing one weapon. Taking pictures and never taking note of extra issues happening. If that didn’t evolve–it felt like continually switching weapons towards a few of these enemies which can be very totally different was needed. Even cryo versus radioactive–
Timmins: The Fadefields is extra customary fight. You possibly can take it at your individual tempo a bit. However yeah, the Vault, we wished to check your gear, check your motion ability. You do have to concentrate to these elemental results and actually play into these extra within the Vault than within the open world.
GamesBeat: Is a part of the Vault that it’s good to determine precisely what you’re up towards and match up your weapons?
Timmins: We wish you to find it and study from it. We don’t need to provide the solutions up entrance. After a few makes an attempt, it’s best to have an thought. That is the kind of enemies. They have a tendency to have shields or they have an inclination to have armor. You possibly can go and optimize your gear. I really want a shock weapon. I desire a corrosive weapon. Possibly I desire a piece of substances that helps me unfold results. You might need a Maliwan weapon with ricochet bullets from Jakobs. Now you’ll be able to unfold that elemental injury to extra enemies by capturing only one. There’s loads of gear recreation there. You possibly can additional and additional optimize your play fashion and finally work on that problem.

We nonetheless need gamers to have enjoyable. We’re not a punishing recreation. In case you die you respawn and simply spend some money. You then attempt once more. You’re by no means punished for failure. It’s only a query of what you’ll be able to study from that and how one can optimize your construct and take a look at once more.
GamesBeat: What are veteran gamers going to note that’s totally different?
Timmins: Traversal is a giant change. It’s been leveled up. I nonetheless have Borderlands 3 open. I’ll return and reference one thing. Not with the ability to soar, not with the ability to glide or grapple, these harm. It hurts my soul to not have these. The traversal has leveled up in a means that’s basic. Having the automobile all the time accessible–as quickly as you need to do one thing, soar in your automobile and go do it. That’s actually totally different.
I feel our motion ability system is tremendous approachable, nevertheless it’s far more expansive than ever earlier than. It’ll let gamers optimize their character construct. The purpose is you’ll be able to play Vex and have Bother out, however in a four-player recreation, if all 4 of you will have Bother out, it may all nonetheless be basically totally different, how Bother works. Your motion expertise may nonetheless be totally different. There’s far more expression by means of the ability timber than we’d ever had prior to now. These are the massive tickets.
GamesBeat: Within the Vault you would get three Spectres out without delay, I feel?
Timmins: For her Useless Ringer ability, you would have any mixture of Spectres or Reapers. The thought is, Reapers are just a little extra about taking aggro, however they’re solely melee, whereas the Spectres are ranged and so they do a bit extra injury, however they don’t get as a lot aggro and so they take injury sooner. It’s about recognizing what’s in your fight. What do I want? I’ve too many melee guys coming at me. I’ll use a bunch of Reapers to suck up their aggro. There’s only one badass? I can spawn all Spectres and we will attempt to hold that at vary and soften it down. That’s an instance of how you need to use your motion ability on the fly and give it some thought greater than prior to now.
GamesBeat: The setting right here, are you able to speak extra about that? The setting and the planet.

Timmins: Kairos is an all-new planet. As a part of breaking off from the previous and making this extra approachable, we wished everybody to start out on a brand new planet. You don’t need to have that historical past with Pandora. This planet had been below the position of the Timekeeper for a thousand years. He used these Vaults to lock down humanity on this planet and pressure them into his little excellent order.
Six years in the past, Elpis teleports into the sky and breaks this excellent veil of concord. Individuals understand there’s extra to actuality than they’ve seen. Just like the Truman Present. At that time individuals begin to query. There’s greater than this little world I do know. What’s happening? They begin to discover their very own Vaults. In case you survive it, that’s nice. You would possibly go loopy. However the planet begins to understand there’s greater than this little world, extra that they will exit and see. The Timekeeper begins to lose his super-tight grasp. He will get just a little extra determined. He’s keen to do some extra nefarious issues to maintain management.
The Vault Hunters–this hidden planet reveals up in area and so they come on the lookout for a Vault. They discover extra than simply the Vault. They discover the Timekeeper. They discover this entire civilization. They get wrapped up into the story, breaking this group of individuals free in addition to discovering Vaults.
GamesBeat: Can we inform how massive, how lengthy that is but?

Timmins: I don’t need to speak in regards to the size of the story. We like to inform good tales. We’ve got a reasonably prolonged marketing campaign that takes you thru all of Kairos. It’s our largest world. We’ve packed it with probably the most stuff to do. It was necessary to me that within the seamless world, it wasn’t simply massive for the sake of being massive. That’s not entertaining to me. I wished there to be significant actions and issues to try this are enjoyable. Like I mentioned, hop and skip round the entire world.
The portion of the Fadefields you performed was a reasonably small a part of the sport. You didn’t even go to the perimeters. There was much more within the demo that you simply didn’t see. Gamers ought to count on a giant world that’s price exploring, that rewards exploration with new missions, new characters, new actions, new gear. At each step there’s one thing to do. You’re not checking off issues on an inventory. I hate that sort of gameplay. I wished it to be–naturally, what’s a seamless expertise for Borderlands? Borderlands is about fight, about loot, and about leveling up. All the things ought to circle again to that.
GamesBeat: Did you get in any intersection with the movie, or inspiration from the movie?
Timmins: No, I used to be not concerned in that. The sport is the sport and the film is the film. They’re utterly separate. I used to be too busy engaged on the sport to fret in regards to the film.
GamesBeat: How did you consider the form of characters you wished to construct this round?
Timmins: In relation to the Vault Hunters, what was actually necessary–we all the time have these archetypes, just like the soldier or the Siren. We wished them to nonetheless be approachable. The soldier is an approachable character, form of point-and-shoot. We wished to have these archetypes, however then additionally inside these archetypes, play with totally different fantasies. The Siren is our first form of minion grasp. The soldier has a third-person motion ability with the Arc Knives. Despite the fact that, on the floor, they’ve those self same archetypes, we wished to twist them and alter them and do one thing new whereas nonetheless satisfying the core promise of a soldier as a point-and-shoot man, or the Siren utilizing magic powers.
We wished to meaningfully change it up, do one thing massive and new this time. It’d really feel just a little overseas at first, nevertheless it’s a Borderlands recreation by means of and thru. You’re killing dudes and getting gear.